From Coder to Designer
I am constantly reflecting on the events that lead to my current art style and creative process, so it is only logical that I introduce my work from the start of my journey at Whitworth. When I transferred from Spokane Falls Community College, I originally planned to major in Computer Science. My interest in this field stemmed from my fascination in video games, as I wanted to program similar digital experiences for others. It was not long, however, before I realized that the visual aspect of video games is what captured me, and not the tedious background coding. After a spring and summer hiatus to reevaluate my passions, I landed on Whitworth’s Graphic Design program. It was the perfect combination of technological and visual creativity, and my first class in Adobe Creative Cloud resolved any doubt I had about switching career paths.
Growing up I had always been obsessed with nature and wildlife, so when it came time to create my first zine on “anything we wanted,” I immediately jumped into working with sea life. I chose to use Adobe Illustrator for this project, as the versatility of the vector format interested me. My primary goal with the booklet was to draw attention to the complicated and fascinating characteristics of marine animals through simplified vector shapes. The formal strategies used in my marine life booklet also reflect my work’s conceptual basis, that the contemplation of simple components, complex systems, and the relationship between the two allow for one to experience true beauty.
Find me on Instagram @kyles_illustrationsanddesign or on Redbubble at KyleSmithgall